Indie role-playing game The Tenth Line will be available on PlayStation 4 on June 27, Elliot Mahan, Solo Developer at Sungazer Software announced the first commercial project in a blog post.
“It’s been a lifelong dream of mine to have a game of my own creation appear on a home console, and I’m thrilled that it’s finally happening,” he said.
The Tenth Line takes great inspiration from PlayStation RPGs of the late 90’s, when the genre really shined with memorable stories, grand soundtracks, and unique takes on RPG traditions.
The games promises all this and more, with an unforgettable cast of characters, original battle and progression mechanics, and a fantastic story about friendship, faith, and finding your place in the world.
The Tenth Line takes place in a colorful fantasy world populated by humans, beasts, and dragons, all struggling to coexist in the troubled times following the assassination of the king of Skyweather.
Players control the princess of the tiny kingdom of Easania, far from home and on the run from a mysterious cult in hot pursuit. After escaping their clutches, she enlists the help of a pair of unusual but reliable beast men, promising them wealth and glory beyond their wildest dreams if they escort her home safely.
Battles in The Tenth Line are turn-based, with an active timing element. Players choose skills for each character to perform and carry them out: juggling foes between attacks for additional damage, or retreating early to conserve energy.
Then, players must skillfully defend and dodge will make or break their party when it is the enemy’s time to attack. Fighting hard and defending wisely grants Momentum to their party, which in turn generates more Skill Points on the next turn, allowing even stronger attacks.
The Tenth Line is a challenging and refreshing take on RPGs, twisting genre conventions in numerous ways that are sure to appeal to the fan who craves something new and different, including post-game content and optional super bosses just like in the good old days.
The Tenth Line also features a “light” difficulty mode that plays closer to a more traditional RPG, and is perfect for first-time players.
The “story” difficulty mode is also suitable for those who are not fans of RPG as it keeps the exploration, and story intact, while removing or greatly simplifying enemy encounters, allowing a casual player to experience the rich and colorful story at their own pace.
The story is certainly worth seeing as each party member has a distinct, memorable personality, and has their own unique thoughts on every item, hazard, enemy, treasure chest, and character players come across. They also have distinct conversations with every inhabitant with charming, natural dialogue that adds life to the cast and the world on a whole.
Furthermore, it has a collectible card game gamers can play against inhabitants of the world. The time when RPGs had card games is making a comeback.