ScienceTechnology

Visual novel Chaos;Child coming to PS4, PS Vita

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Chaos;Child, the acclaimed visual novel video game developed by MAGES and 5pb, and the fourth main entry in the Japanese science adventure series, will be available on PlayStation 4 and PlayStation Vita on October 24.

Anne-Lou Grosbois-Favreau, Product Manager, PQube who publishes the game in North America and Europe made the announcement on the official PlayStation blog. They also released a brand new trailer to show what the world of Chaos;Child is all about.

Part of the Science Adventure Series that spawned the wildly successful visual novel, Steins;Gate, the haunting and grisly mystery tale of Chaos;Child tells the story of Takuru Miyashiro who experiences delusions.

After losing his parents in a tragic accident during an earthquake years ago, he’s now living with a foster family and trying to make his way through school. When a series of bizarre deaths take place in Shibuya, Takuru notices that the dates of the incidents match up with a series of murders that happened shortly before the fateful earthquake that changed his life years earlier.

Using this information, he deduces the date of the next murder, then goes to a potential murder scene and becomes a witness to a horrendous act of violence. Determined to get to the bottom of the New Generation Murders, Takuru, along with his classmates from the newspaper club becomes involved in a mysterious series of events that will put them all in mortal danger and change Takuru’s life again.

Chaos;Child introduces a brand new delusion system that allows the player to choose how the main character perceives the various situations that he encounters.

Takuru sometimes struggles to tell the difference between reality and his imagination. Players will be faced with three choices, either keep Takuru grounded in reality, experience a positive delusion or a negative delusion.

Staying grounded in reality will have you experiencing the events as they actually unfold with no added ‘colour’. Picking a positive delusion will allow Takuru to see a daydream which will be comical in nature.

Picking a negative delusion will force Takuru to experience strange and often terrible nightmares with horrifying and gory results.

The player’s choice in how to experience the game will alter how Takuru views the world, his fears, who he likes and who he trusts. This will ultimately change how the ending of the game plays out.

The different endings in Chaos;Child focus on members of the supporting cast depending on who Takuru has bonded with throughout the game. They can vary from down to earth alternatives to the main narrative to crazy shenanigans that completely alter the outcome of the story.

With multiple endings and a variety of ways events in the game can play out, Chaos;Child is a meaty visual novel experience that can keep players busy for 50-plus hours.

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