Elite: Dangerous soon to hit PS4

PlayStation has announced to launch Elite: Dangerous on PS4 on June 27, game developer David Braben revealed this in an interview.

He said his team at Frontier Developments was putting the finishing touches on the game for PS4.

His detailed interview regarding his involvement with games has been published on PlayStation.com.

Here is Braben’s complete interview:

Q: What was the first game you remember playing?

David Braben: The first computer game I remember playing – and there was a long queue so it took a while – was the original Taito “Space Invaders” in a pub in London back in 1978. It had a black and white screen with a coloured overlay across the display to make it appear in colour.

I remember well the initial compulsion to get further each time, and then the annoyance at the rapid rise of difficulty as the game progressed – particularly as it was 10p a try!

Galaxian came a little later, then Defender – which was by far my favourite of those earlier games – but it felt like the games of that era quickly fell into a rut, driven by the need to have players pump more coins into the machine.

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Q: What was the game that made you want to be a developer?

David Braben: Probably the first program that made me want to be a software developer as opposed to just wanting to program as a hobby was the “Animal Learning Program”, which was featured in the operation manual for the Acorn Atom.

It was incredibly simple – only a few dozen lines – but did amazing things. It would ask a question, then another, and eventually guess an animal you were thinking of, or whatever you taught it, and then learn from you if it was wrong.

Essentially, it was building a very simple database, but the key thing for me was it was simple – an easily understandable program that yet had a seemingly complex result. It started me thinking about programming in a very different way, and ultimately led me towards what we now call procedural generation.

Q: What was the game you wish you had made?

David Braben: At the time, it was probably Williams’ Defender, written by Eugene Jarvis. Though

it was simple, I loved the way it told an implied story without rubbing your nose in it: tasking you to rescue little people from their abductors before they were carried away and turned them into a terrible mutant. I later met Eugene at an event in Canada and had a great discussion about our nostalgia for that time.

Q: What was the last game that made you rethink the medium of games?

David Braben: Sadly, it is quite rare these days, but I was struck by Boneloaf’s Gang Beasts, which is currently in Early Access for PC. It’s a brawler with eight-player local co-op, but the sheer fun is the party nature of it – it’s basically a drunken brawler. It reminds me of the early days of gaming – a time that we’ve maybe lost.

Q: What was the last game soundtrack you whistled in the shower?

David Braben: There have been quite a few catchy tunes from games, but the last I remember humming in my head was the tune from the ending them from Portal – Jonathan Coulton’s “Still Alive” – sung by the GlaDOS computer during the end credit (just after you have supposedly killed it!). It had strange and quite funny lyrics, and is still memorable all these years later.

Q: What was the last game you saw the end credits for?

David Braben: I think the last game I completed was perhaps Everybody’s Gone to the Rapture. It’s quite a strange, very relaxed game, but by the end I was desperate to know what was going on. I’d gotten a bit hung up on the strange number sequences you get during the game and avidly wrote them all down, but even after the credits I was none the wiser…

On that note, though, we have numbered stations in Elite: Dangerous! You might want to write those numbers down 😉

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